

The 3D image has astonishing depth, and the games and footage we saw stayed in focus the whole time. You effectively see that as 400x240, since those pixels are split between each eye. That’s not the case with the 3DS’s display, which is extremely colourful and vivid with a resolution of 800x240 pixels.

Wearing specs to get your 3D kicks has disadvantages - not only do the stereoscopic lenses make you look like a bit of a tool, they have a tendency to make the image look washed out, and they rob whatever you’re watching of some of its brightness. We won’t beat around the bush, it feels blimmin’ marvelous. The result is a stereoscopic display without any glasses. That layer is covered in tiny slits so that each eye receives a slightly different image. Happy to! Nintendo says it works thanks to the layered top screen, which features a parallax barrier over the standard display. The 3DS is a follow up to the hugely successful DS and DSi handhelds, the major difference being that the 3DS lets gamers enjoy their precious vidyagames in glorious 3D, without the need to wear any stupid-looking specs. Earlier today Nintendo invited us round for a bit of a natter, and a hands-on with its upcoming new console, the Nintendo 3DS.
